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authorThaddeus Crews <repiteo@outlook.com>2024-11-12 09:28:03 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-12 09:28:03 -0600
commite960aa319f9f940c4d747d1b059d83acd6bfe7bf (patch)
tree14659dacac59ebc95825efa89b09a19dbafd8236 /modules
parent2c31bd767cb0a2354a3624017e75bddd0b0e7e56 (diff)
parente39fc3e8c25bfa6bd381874bddf02e2d77dffc7a (diff)
downloadredot-engine-e960aa319f9f940c4d747d1b059d83acd6bfe7bf.tar.gz
Merge pull request #99030 from tracefree/obstacle_2d_transform
Make use of NavigationObstacle2D's transform
Diffstat (limited to 'modules')
-rw-r--r--modules/navigation/2d/nav_mesh_generator_2d.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/modules/navigation/2d/nav_mesh_generator_2d.cpp b/modules/navigation/2d/nav_mesh_generator_2d.cpp
index 2339936ec4..c996c9e935 100644
--- a/modules/navigation/2d/nav_mesh_generator_2d.cpp
+++ b/modules/navigation/2d/nav_mesh_generator_2d.cpp
@@ -691,11 +691,15 @@ void NavMeshGenerator2D::generator_parse_navigationobstacle_node(const Ref<Navig
return;
}
- const Transform2D node_xform = p_source_geometry_data->root_node_transform * Transform2D(0.0, obstacle->get_global_position());
-
+ const Vector2 safe_scale = obstacle->get_global_scale().abs().maxf(0.001);
const float obstacle_radius = obstacle->get_radius();
if (obstacle_radius > 0.0) {
+ // Radius defined obstacle should be uniformly scaled from obstacle basis max scale axis.
+ const float scaling_max_value = safe_scale[safe_scale.max_axis_index()];
+ const Vector2 uniform_max_scale = Vector2(scaling_max_value, scaling_max_value);
+ const Transform2D obstacle_circle_transform = p_source_geometry_data->root_node_transform * Transform2D(obstacle->get_global_rotation(), uniform_max_scale, 0.0, obstacle->get_global_position());
+
Vector<Vector2> obstruction_circle_vertices;
// The point of this is that the moving obstacle can make a simple hole in the navigation mesh and affect the pathfinding.
@@ -709,12 +713,15 @@ void NavMeshGenerator2D::generator_parse_navigationobstacle_node(const Ref<Navig
for (int i = 0; i < circle_points; i++) {
const float angle = i * circle_point_step;
- circle_vertices_ptrw[i] = node_xform.xform(Vector2(Math::cos(angle) * obstacle_radius, Math::sin(angle) * obstacle_radius));
+ circle_vertices_ptrw[i] = obstacle_circle_transform.xform(Vector2(Math::cos(angle) * obstacle_radius, Math::sin(angle) * obstacle_radius));
}
p_source_geometry_data->add_projected_obstruction(obstruction_circle_vertices, obstacle->get_carve_navigation_mesh());
}
+ // Obstacles are projected to the xz-plane, so only rotation around the y-axis can be taken into account.
+ const Transform2D node_xform = p_source_geometry_data->root_node_transform * obstacle->get_global_transform();
+
const Vector<Vector2> &obstacle_vertices = obstacle->get_vertices();
if (obstacle_vertices.is_empty()) {