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authorFredia Huya-Kouadio <fhuyakou@gmail.com>2024-07-07 14:16:29 -0700
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2024-07-09 09:15:18 -0700
commit5e598197274d983c4b8460d58158a77a94bdd4a2 (patch)
tree9e63c75f6d38d63d7263c339ff2a209ac2000c04 /platform/android/display_server_android.cpp
parentf3af22b10b1e64146d48be7726f6395c9a4185e9 (diff)
downloadredot-engine-5e598197274d983c4b8460d58158a77a94bdd4a2.tar.gz
Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933 Clean up the set of settings use to control whether Android input should be dispatched on the render thread. Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
Diffstat (limited to 'platform/android/display_server_android.cpp')
-rw-r--r--platform/android/display_server_android.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 06b304dcde..8dc0e869d0 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -651,7 +651,6 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
#endif
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
- Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
r_error = OK;
}