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author | fhuya <fhuya@google.com> | 2019-09-02 17:31:51 -0700 |
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committer | fhuya <fhuya@google.com> | 2019-09-04 16:20:22 -0700 |
commit | 7fabfd402f235ebcf64cfde3b399b8b62b969243 (patch) | |
tree | 99bb4eacc7828bedae43316f7415091de9782922 /platform/android/export/export.cpp | |
parent | ba854bbc7bb0eae230299de4da8dfcb7caf74b69 (diff) | |
download | redot-engine-7fabfd402f235ebcf64cfde3b399b8b62b969243.tar.gz |
Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
Diffstat (limited to 'platform/android/export/export.cpp')
-rw-r--r-- | platform/android/export/export.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 441fa38bff..1c4450c0c3 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -794,6 +794,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { string_table.write[attr_value] = version_name; } + if (tname == "instrumentation" && attrname == "targetPackage") { + string_table.write[attr_value] = get_package_name(package_name); + } + if (tname == "activity" && attrname == "screenOrientation") { encode_uint32(orientation == 0 ? 0 : 1, &p_manifest.write[iofs + 16]); |