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authorPedro J. Estébanez <pedrojrulez@gmail.com>2021-01-19 13:29:41 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2021-01-29 12:02:13 +0100
commit99fe462452be44efa618e83ad9bbecd722ae6ecd (patch)
tree9bd84bc560b2c8049234d92d217396d21e68ba28 /platform/android/export/export.cpp
parent6ddfc8e7187bd2b25b5caa61dee8fdca05af6298 (diff)
downloadredot-engine-99fe462452be44efa618e83ad9bbecd722ae6ecd.tar.gz
Modernize Thread
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
Diffstat (limited to 'platform/android/export/export.cpp')
-rw-r--r--platform/android/export/export.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 62720e8249..a963c5a741 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -269,7 +269,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
Vector<Device> devices;
volatile bool devices_changed;
Mutex device_lock;
- Thread *check_for_changes_thread;
+ Thread check_for_changes_thread;
volatile bool quit_request;
static void _check_for_changes_poll_thread(void *ud) {
@@ -2848,13 +2848,12 @@ public:
devices_changed = true;
plugins_changed = true;
quit_request = false;
- check_for_changes_thread = Thread::create(_check_for_changes_poll_thread, this);
+ check_for_changes_thread.start(_check_for_changes_poll_thread, this);
}
~EditorExportPlatformAndroid() {
quit_request = true;
- Thread::wait_to_finish(check_for_changes_thread);
- memdelete(check_for_changes_thread);
+ check_for_changes_thread.wait_to_finish();
}
};