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authorDario <dariosamo@gmail.com>2023-08-08 14:41:34 -0300
committerDario <dariosamo@gmail.com>2023-08-12 09:38:39 -0300
commit0d7deca4e278e28d5707d941790d4a99a663d9be (patch)
tree294717182fac9330cb0e2e105ed2af0fb574cdfb /platform/android/export/export_plugin.cpp
parent4714e95896c8db02616ea6ec7f9aff92dec1cae4 (diff)
downloadredot-engine-0d7deca4e278e28d5707d941790d4a99a663d9be.tar.gz
Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver.
Direct buffer copies are required to perform certain operations more efficiently, as the only current alternative is to download the buffer to the CPU and upload it again. As the first use case, the new function is used when enabling motion vectors on multimeshes.
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