summaryrefslogtreecommitdiffstats
path: root/platform/android/export/export_plugin.cpp
diff options
context:
space:
mode:
authorclayjohn <claynjohn@gmail.com>2023-11-08 23:26:08 +0100
committerclayjohn <claynjohn@gmail.com>2023-11-08 23:26:08 +0100
commit2b9e6d29725853de3749952ea55c3dc852a69b8d (patch)
tree4094b1925e1cc10c321497b506106c6f5bfd3fff /platform/android/export/export_plugin.cpp
parente5bacbc4716ce5b54bc2ab8b3053cd5e22ffe446 (diff)
downloadredot-engine-2b9e6d29725853de3749952ea55c3dc852a69b8d.tar.gz
Use render pass uniform set to store viewport samplers.
This fixes a bugs where per-viewport samplers were being used for internal texture fetches (probes, sky, etc.). This also fixes a bug when using multiple viewports in the same scene. This also fixes a bug where the texture bias would override the bias from 3D scale.
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions