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author | clayjohn <claynjohn@gmail.com> | 2023-11-08 23:26:08 +0100 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-11-08 23:26:08 +0100 |
commit | 2b9e6d29725853de3749952ea55c3dc852a69b8d (patch) | |
tree | 4094b1925e1cc10c321497b506106c6f5bfd3fff /platform/android/export/export_plugin.cpp | |
parent | e5bacbc4716ce5b54bc2ab8b3053cd5e22ffe446 (diff) | |
download | redot-engine-2b9e6d29725853de3749952ea55c3dc852a69b8d.tar.gz |
Use render pass uniform set to store viewport samplers.
This fixes a bugs where per-viewport samplers were being used for internal texture fetches (probes, sky, etc.).
This also fixes a bug when using multiple viewports in the same scene.
This also fixes a bug where the texture bias would override the bias from 3D scale.
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions