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authorclayjohn <claynjohn@gmail.com>2023-08-03 16:13:33 +0200
committerclayjohn <claynjohn@gmail.com>2023-08-03 16:13:33 +0200
commit558f4b75596e9352e38dd00b9d9837b2aa219047 (patch)
tree5372abe01a45c9fe4ffdb7c7f0a3884fc657a5d5 /platform/android/export/export_plugin.cpp
parent237bd0a615df8a0e57bc3d299894abece7b43a0c (diff)
downloadredot-engine-558f4b75596e9352e38dd00b9d9837b2aa219047.tar.gz
Initialize shader placeholders up front
Then use the placeholder to create the shader instead of swapping RIDs This fixes a false positive that reported leaked shaders
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
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