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author | clayjohn <claynjohn@gmail.com> | 2023-05-03 01:06:34 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-05-03 01:06:34 -0700 |
commit | fb77021559c42d5512f12baa07dcf94c47b7ab15 (patch) | |
tree | 0b424a475ccbe30527d208e712f438750abbcdd7 /platform/android/export/export_plugin.cpp | |
parent | 2a0aef5f0912b60f85c9e150cc0bfbeab7de6e40 (diff) | |
download | redot-engine-fb77021559c42d5512f12baa07dcf94c47b7ab15.tar.gz |
Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
Diffstat (limited to 'platform/android/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions