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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-08-12 17:22:43 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-12 17:22:43 +0200 |
| commit | 6f043f7a19337fa0be4c00cc587b5444e922ac6a (patch) | |
| tree | de7016f1d4ecc84c64a3d5be37d90097b733150e /platform/android/export/gradle_export_util.h | |
| parent | d10bfe8e24ce3d59d9b4f4fe1d60cff745a2303e (diff) | |
| parent | 253581f85c98e57d58e8ec9e4378d0efc083e853 (diff) | |
| download | redot-engine-6f043f7a19337fa0be4c00cc587b5444e922ac6a.tar.gz | |
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0
Diffstat (limited to 'platform/android/export/gradle_export_util.h')
| -rw-r--r-- | platform/android/export/gradle_export_util.h | 210 |
1 files changed, 14 insertions, 196 deletions
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index 52a7e4c5cf..44e9a1727d 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -44,225 +44,43 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut </resources> )"; -int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) { - switch (screen_orientation) { - case DisplayServer::SCREEN_PORTRAIT: - return 1; - case DisplayServer::SCREEN_REVERSE_LANDSCAPE: - return 8; - case DisplayServer::SCREEN_REVERSE_PORTRAIT: - return 9; - case DisplayServer::SCREEN_SENSOR_LANDSCAPE: - return 11; - case DisplayServer::SCREEN_SENSOR_PORTRAIT: - return 12; - case DisplayServer::SCREEN_SENSOR: - return 13; - case DisplayServer::SCREEN_LANDSCAPE: - default: - return 0; - } -} +int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation); -String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) { - switch (screen_orientation) { - case DisplayServer::SCREEN_PORTRAIT: - return "portrait"; - case DisplayServer::SCREEN_REVERSE_LANDSCAPE: - return "reverseLandscape"; - case DisplayServer::SCREEN_REVERSE_PORTRAIT: - return "reversePortrait"; - case DisplayServer::SCREEN_SENSOR_LANDSCAPE: - return "userLandscape"; - case DisplayServer::SCREEN_SENSOR_PORTRAIT: - return "userPortrait"; - case DisplayServer::SCREEN_SENSOR: - return "fullUser"; - case DisplayServer::SCREEN_LANDSCAPE: - default: - return "landscape"; - } -} +String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation); // Utility method used to create a directory. -Error create_directory(const String &p_dir) { - if (!DirAccess::exists(p_dir)) { - DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); - Error err = filesystem_da->make_dir_recursive(p_dir); - ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); - memdelete(filesystem_da); - } - return OK; -} +Error create_directory(const String &p_dir); // Writes p_data into a file at p_path, creating directories if necessary. // Note: this will overwrite the file at p_path if it already exists. -Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) { - String dir = p_path.get_base_dir(); - Error err = create_directory(dir); - if (err != OK) { - return err; - } - FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); - ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); - fa->store_buffer(p_data.ptr(), p_data.size()); - memdelete(fa); - return OK; -} +Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data); // Writes string p_data into a file at p_path, creating directories if necessary. // Note: this will overwrite the file at p_path if it already exists. -Error store_string_at_path(const String &p_path, const String &p_data) { - String dir = p_path.get_base_dir(); - Error err = create_directory(dir); - if (err != OK) { - if (OS::get_singleton()->is_stdout_verbose()) { - print_error("Unable to write data into " + p_path); - } - return err; - } - FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); - ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); - fa->store_string(p_data); - memdelete(fa); - return OK; -} +Error store_string_at_path(const String &p_path, const String &p_data); // Implementation of EditorExportSaveFunction. // This method will only be called as an input to export_project_files. // It is used by the export_project_files method to save all the asset files into the gradle project. // It's functionality mirrors that of the method save_apk_file. // This method will be called ONLY when custom build is enabled. -Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { - String dst_path = p_path.replace_first("res://", "res://android/build/assets/"); - print_verbose("Saving project files from " + p_path + " into " + dst_path); - Error err = store_file_at_path(dst_path, p_data); - return err; -} +Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key); // Creates strings.xml files inside the gradle project for different locales. -Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) { - print_verbose("Creating strings resources for supported locales for project " + project_name); - // Stores the string into the default values directory. - String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true)); - store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string); +Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name); - // Searches the Gradle project res/ directory to find all supported locales - DirAccessRef da = DirAccess::open("res://android/build/res"); - if (!da) { - if (OS::get_singleton()->is_stdout_verbose()) { - print_error("Unable to open Android resources directory."); - } - return ERR_CANT_OPEN; - } - da->list_dir_begin(); - while (true) { - String file = da->get_next(); - if (file == "") { - break; - } - if (!file.begins_with("values-")) { - // NOTE: This assumes all directories that start with "values-" are for localization. - continue; - } - String locale = file.replace("values-", "").replace("-r", "_"); - String property_name = "application/config/name_" + locale; - String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml"; - if (ProjectSettings::get_singleton()->has_setting(property_name)) { - String locale_project_name = ProjectSettings::get_singleton()->get(property_name); - String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true)); - print_verbose("Storing project name for locale " + locale + " under " + locale_directory); - store_string_at_path(locale_directory, processed_xml_string); - } else { - // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch - store_string_at_path(locale_directory, processed_default_xml_string); - } - } - da->list_dir_end(); - return OK; -} +String bool_to_string(bool v); -String bool_to_string(bool v) { - return v ? "true" : "false"; -} +String _get_gles_tag(); -String _get_gles_tag() { - bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES3" && - !ProjectSettings::get_singleton()->get("rendering/driver/fallback_to_gles2"); - return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : ""; -} +String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset); -String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) { - String manifest_screen_sizes = " <supports-screens \n tools:node=\"replace\""; - String sizes[] = { "small", "normal", "large", "xlarge" }; - size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]); - for (size_t i = 0; i < num_sizes; i++) { - String feature_name = vformat("screen/support_%s", sizes[i]); - String feature_support = bool_to_string(p_preset->get(feature_name)); - String xml_entry = vformat("\n android:%sScreens=\"%s\"", sizes[i], feature_support); - manifest_screen_sizes += xml_entry; - } - manifest_screen_sizes += " />\n"; - return manifest_screen_sizes; -} +String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset); -String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) { - String manifest_xr_features; - bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; - if (uses_xr) { - int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required - if (hand_tracking_index == 1) { - manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n"; - } else if (hand_tracking_index == 2) { - manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"true\" />\n"; - } - } - return manifest_xr_features; -} +String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset); -String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) { - String package_name = p_preset->get("package/unique_name"); - String manifest_instrumentation_text = vformat( - " <instrumentation\n" - " tools:node=\"replace\"\n" - " android:name=\".GodotInstrumentation\"\n" - " android:icon=\"@mipmap/icon\"\n" - " android:label=\"@string/godot_project_name_string\"\n" - " android:targetPackage=\"%s\" />\n", - package_name); - return manifest_instrumentation_text; -} +String _get_activity_tag(const Ref<EditorExportPreset> &p_preset); -String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) { - bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; - String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation")))); - String manifest_activity_text = vformat( - " <activity android:name=\"com.godot.game.GodotApp\" " - "tools:replace=\"android:screenOrientation\" " - "android:screenOrientation=\"%s\">\n", - orientation); - if (!uses_xr) { - manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n"; - } - manifest_activity_text += " </activity>\n"; - return manifest_activity_text; -} - -String _get_application_tag(const Ref<EditorExportPreset> &p_preset) { - String manifest_application_text = vformat( - " <application android:label=\"@string/godot_project_name_string\"\n" - " android:allowBackup=\"%s\"\n" - " android:icon=\"@mipmap/icon\"\n" - " android:isGame=\"%s\"\n" - " tools:replace=\"android:allowBackup,android:isGame\"\n" - " tools:ignore=\"GoogleAppIndexingWarning\">\n\n", - bool_to_string(p_preset->get("user_data_backup/allow")), - bool_to_string(p_preset->get("package/classify_as_game"))); - - manifest_application_text += _get_activity_tag(p_preset); - manifest_application_text += " </application>\n"; - return manifest_application_text; -} +String _get_application_tag(const Ref<EditorExportPreset> &p_preset); #endif //GODOT_GRADLE_EXPORT_UTIL_H |
