diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-17 14:46:39 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-17 14:46:39 +0200 |
commit | 4b2fb36a04ee71f6b105e776135bdb7dea300de8 (patch) | |
tree | 36a083eae9e149123175fc8da429d9e62a786aea /platform/android/java/lib/src/org/godotengine | |
parent | 61df1deb61b97028087dcbca8e68c82d0756d5f1 (diff) | |
parent | 7494ad6b5444f8dffeb2c2cefaad2b2759f7ce96 (diff) | |
download | redot-engine-4b2fb36a04ee71f6b105e776135bdb7dea300de8.tar.gz |
Merge pull request #80644 from Distantz/master
Android Stylus pressure and tilt support.
Diffstat (limited to 'platform/android/java/lib/src/org/godotengine')
-rw-r--r-- | platform/android/java/lib/src/org/godotengine/godot/GodotLib.java | 2 | ||||
-rw-r--r-- | platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java | 24 |
2 files changed, 22 insertions, 4 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index b9ecd6971d..fee50e93c2 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -114,7 +114,7 @@ public class GodotLib { /** * Dispatch mouse events */ - public static native void dispatchMouseEvent(int event, int buttonMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative); + public static native void dispatchMouseEvent(int event, int buttonMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative, float pressure, float tiltX, float tiltY); public static native void magnify(float x, float y, float factor); diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index 1a25be0460..c8b222254e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -433,7 +433,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { } private static boolean isMouseEvent(int eventSource) { - boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & (InputDevice.SOURCE_TOUCHSCREEN | InputDevice.SOURCE_STYLUS)) == InputDevice.SOURCE_STYLUS); + boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { mouseSource = mouseSource || ((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE); } @@ -470,13 +470,27 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { final float y = event.getY(); final int buttonsMask = event.getButtonState(); + final float pressure = event.getPressure(); + + // Orientation is returned as a radian value between 0 to pi clockwise or 0 to -pi counterclockwise. + final float orientation = event.getOrientation(); + + // Tilt is zero is perpendicular to the screen and pi/2 is flat on the surface. + final float tilt = event.getAxisValue(MotionEvent.AXIS_TILT); + + float tiltMult = (float)Math.sin(tilt); + + // To be consistent with expected tilt. + final float tiltX = (float)-Math.sin(orientation) * tiltMult; + final float tiltY = (float)Math.cos(orientation) * tiltMult; + final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL); final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL); boolean sourceMouseRelative = false; if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) { sourceMouseRelative = event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE); } - return handleMouseEvent(eventAction, buttonsMask, x, y, horizontalFactor, verticalFactor, false, sourceMouseRelative); + return handleMouseEvent(eventAction, buttonsMask, x, y, horizontalFactor, verticalFactor, false, sourceMouseRelative, pressure, tiltX, tiltY); } static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y) { @@ -484,6 +498,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { } static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative) { + return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative, 1, 0, 0); + } + + static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative, float pressure, float tiltX, float tiltY) { // Fix the buttonsMask switch (eventAction) { case MotionEvent.ACTION_CANCEL: @@ -511,7 +529,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { case MotionEvent.ACTION_HOVER_MOVE: case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_SCROLL: { - GodotLib.dispatchMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative); + GodotLib.dispatchMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative, pressure, tiltX, tiltY); return true; } } |