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author | Juan Linietsky <reduzio@gmail.com> | 2018-10-02 09:59:25 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-10-02 10:00:15 -0300 |
commit | bad991ea83fc2b0ae8e1dd58add9ed7802d61045 (patch) | |
tree | 52a0db96285afebc15c049a672e3d794787a34be /platform/android/java/src/org/godotengine/godot/Godot.java | |
parent | 0b73a9e403a99af7c909908866d2b7822ddf3d44 (diff) | |
download | redot-engine-bad991ea83fc2b0ae8e1dd58add9ed7802d61045.tar.gz |
Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL debugging on Android export.
Diffstat (limited to 'platform/android/java/src/org/godotengine/godot/Godot.java')
-rw-r--r-- | platform/android/java/src/org/godotengine/godot/Godot.java | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java index c23037f3e0..ab37f7a02c 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/src/org/godotengine/godot/Godot.java @@ -116,6 +116,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC private boolean use_32_bits = false; private boolean use_immersive = false; + private boolean use_debug_opengl = false; private boolean mStatePaused; private int mState; private boolean keep_screen_on = true; @@ -278,7 +279,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC // ...add to FrameLayout layout.addView(edittext); - mView = new GodotView(getApplication(), io, use_gl3, use_32_bits, this); + mView = new GodotView(getApplication(), io, use_gl3, use_32_bits, use_debug_opengl,this); layout.addView(mView, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); edittext.setView(mView); io.setEdit(edittext); @@ -471,6 +472,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC boolean has_extra = i < command_line.length - 1; if (command_line[i].equals("--use_depth_32")) { use_32_bits = true; + } else if (command_line[i].equals("--debug_opengl")) { + use_debug_opengl = true; } else if (command_line[i].equals("--use_immersive")) { use_immersive = true; if (Build.VERSION.SDK_INT >= 19.0) { // check if the application runs on an android 4.4+ |