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authorRaul Santos <raulsntos@gmail.com>2024-02-09 17:26:53 +0100
committerRaul Santos <raulsntos@gmail.com>2024-09-16 17:07:03 +0200
commit0aa46e19c5a1864454451891fb3f40f5ef3ff742 (patch)
tree3842d592644353d5bdd79af2eb8c34f72cf35aaa /platform/android/java
parenta75bacebef979a17b549c6577defbbfd2f7ef2e0 (diff)
downloadredot-engine-0aa46e19c5a1864454451891fb3f40f5ef3ff742.tar.gz
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime. Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had: - Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported. - Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
Diffstat (limited to 'platform/android/java')
-rw-r--r--platform/android/java/app/build.gradle40
-rw-r--r--platform/android/java/app/config.gradle8
-rw-r--r--platform/android/java/app/src/com/godot/game/GodotApp.java15
-rw-r--r--platform/android/java/build.gradle40
4 files changed, 89 insertions, 14 deletions
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index b9d15deec9..fdc5753798 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -29,6 +29,8 @@ allprojects {
configurations {
// Initializes a placeholder for the devImplementation dependency configuration.
devImplementation {}
+ // Initializes a placeholder for the monoImplementation dependency configuration.
+ monoImplementation {}
}
dependencies {
@@ -42,9 +44,9 @@ dependencies {
} else {
// Godot gradle build mode. In this scenario this project is the only one around and the Godot
// library is available through the pre-generated godot-lib.*.aar android archive files.
- debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
- devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
- releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
+ debugImplementation fileTree(dir: 'libs/debug', include: ['**/*.jar', '*.aar'])
+ devImplementation fileTree(dir: 'libs/dev', include: ['**/*.jar', '*.aar'])
+ releaseImplementation fileTree(dir: 'libs/release', include: ['**/*.jar', '*.aar'])
}
// Godot user plugins remote dependencies
@@ -60,6 +62,12 @@ dependencies {
if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
implementation files(pluginsBinaries)
}
+
+ // .NET dependencies
+ String jar = '../../../../modules/mono/thirdparty/libSystem.Security.Cryptography.Native.Android.jar'
+ if (file(jar).exists()) {
+ monoImplementation files(jar)
+ }
}
android {
@@ -155,6 +163,10 @@ android {
}
}
+ buildFeatures {
+ buildConfig = true
+ }
+
buildTypes {
debug {
@@ -192,6 +204,13 @@ android {
}
}
+ flavorDimensions 'edition'
+
+ productFlavors {
+ standard {}
+ mono {}
+ }
+
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
@@ -207,7 +226,8 @@ android {
applicationVariants.all { variant ->
variant.outputs.all { output ->
- output.outputFileName = "android_${variant.name}.apk"
+ String filenameSuffix = variant.flavorName == "mono" ? variant.name : variant.buildType.name
+ output.outputFileName = "android_${filenameSuffix}.apk"
}
}
}
@@ -220,12 +240,20 @@ task copyAndRenameBinary(type: Copy) {
String exportPath = getExportPath()
String exportFilename = getExportFilename()
+ String exportEdition = getExportEdition()
String exportBuildType = getExportBuildType()
+ String exportBuildTypeCapitalized = exportBuildType.capitalize()
String exportFormat = getExportFormat()
boolean isAab = exportFormat == "aab"
- String sourceFilepath = isAab ? "$buildDir/outputs/bundle/$exportBuildType/build-${exportBuildType}.aab" : "$buildDir/outputs/apk/$exportBuildType/android_${exportBuildType}.apk"
- String sourceFilename = isAab ? "build-${exportBuildType}.aab" : "android_${exportBuildType}.apk"
+ boolean isMono = exportEdition == "mono"
+ String filenameSuffix = exportBuildType
+ if (isMono) {
+ filenameSuffix = isAab ? "${exportEdition}-${exportBuildType}" : "${exportEdition}${exportBuildTypeCapitalized}"
+ }
+
+ String sourceFilename = isAab ? "build-${filenameSuffix}.aab" : "android_${filenameSuffix}.apk"
+ String sourceFilepath = isAab ? "$buildDir/outputs/bundle/${exportEdition}${exportBuildTypeCapitalized}/$sourceFilename" : "$buildDir/outputs/apk/$exportEdition/$exportBuildType/$sourceFilename"
from sourceFilepath
into exportPath
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index 611a9c4a40..597a4d5c14 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -224,6 +224,14 @@ ext.getExportFilename = {
return exportFilename
}
+ext.getExportEdition = {
+ String exportEdition = project.hasProperty("export_edition") ? project.property("export_edition") : ""
+ if (exportEdition == null || exportEdition.isEmpty()) {
+ exportEdition = "standard"
+ }
+ return exportEdition
+}
+
ext.getExportBuildType = {
String exportBuildType = project.hasProperty("export_build_type") ? project.property("export_build_type") : ""
if (exportBuildType == null || exportBuildType.isEmpty()) {
diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java
index 22e617f6e7..9d4991e120 100644
--- a/platform/android/java/app/src/com/godot/game/GodotApp.java
+++ b/platform/android/java/app/src/com/godot/game/GodotApp.java
@@ -33,14 +33,29 @@ package com.godot.game;
import org.godotengine.godot.GodotActivity;
import android.os.Bundle;
+import android.util.Log;
import androidx.core.splashscreen.SplashScreen;
+import com.godot.game.BuildConfig;
+
/**
* Template activity for Godot Android builds.
* Feel free to extend and modify this class for your custom logic.
*/
public class GodotApp extends GodotActivity {
+ static {
+ // .NET libraries.
+ if (BuildConfig.FLAVOR.equals("mono")) {
+ try {
+ Log.v("GODOT", "Loading System.Security.Cryptography.Native.Android library");
+ System.loadLibrary("System.Security.Cryptography.Native.Android");
+ } catch (UnsatisfiedLinkError e) {
+ Log.e("GODOT", "Unable to load System.Security.Cryptography.Native.Android library");
+ }
+ }
+ }
+
@Override
public void onCreate(Bundle savedInstanceState) {
SplashScreen.installSplashScreen(this);
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index d60f97e3e7..9184e8c5d5 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -30,6 +30,7 @@ ext {
"editor": ["dev", "debug", "release"],
"template": ["dev", "debug", "release"]
]
+ supportedEditions = ["standard", "mono"]
// Used by gradle to specify which architecture to build for by default when running
// `./gradlew build` (this command is usually used by Android Studio).
@@ -53,7 +54,7 @@ def getSconsTaskName(String flavor, String buildType, String abi) {
* The zip file also includes some gradle tools to enable gradle builds from the Godot Editor.
*/
task zipGradleBuild(type: Zip) {
- onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
+ onlyIf { generateGodotTemplates.state.executed || generateGodotMonoTemplates.state.executed || generateDevTemplate.state.executed }
doFirst {
logger.lifecycle("Generating Godot gradle build template")
}
@@ -94,15 +95,22 @@ def templateExcludedBuildTask() {
/**
* Generates the build tasks for the given flavor
* @param flavor Must be one of the supported flavors ('template' / 'editor')
+ * @param edition Must be one of the supported editions ('standard' / 'mono')
* @param androidDistro Must be one of the supported Android distributions ('android' / 'horizonos')
*/
-def generateBuildTasks(String flavor = "template", String androidDistro = "android") {
+def generateBuildTasks(String flavor = "template", String edition = "standard", String androidDistro = "android") {
if (!supportedFlavors.contains(flavor)) {
throw new GradleException("Invalid build flavor: $flavor")
}
if (!supportedAndroidDistributions.contains(androidDistro)) {
throw new GradleException("Invalid Android distribution: $androidDistro")
}
+ if (!supportedEditions.contains(edition)) {
+ throw new GradleException("Invalid build edition: $edition")
+ }
+ if (edition == "mono" && flavor != "template") {
+ throw new GradleException("'mono' edition only supports the 'template' flavor.")
+ }
String capitalizedAndroidDistro = androidDistro.capitalize()
def buildTasks = []
@@ -126,6 +134,7 @@ def generateBuildTasks(String flavor = "template", String androidDistro = "andro
&& targetLibs.listFiles().length > 0)) {
String capitalizedTarget = target.capitalize()
+ String capitalizedEdition = edition.capitalize()
if (isTemplate) {
// Copy the Godot android library archive file into the app module libs directory.
// Depends on the library build task to ensure the AAR file is generated prior to copying.
@@ -157,15 +166,16 @@ def generateBuildTasks(String flavor = "template", String androidDistro = "andro
// Copy the generated binary template into the Godot bin directory.
// Depends on the app build task to ensure the binary is generated prior to copying.
- String copyBinaryTaskName = "copy${capitalizedTarget}BinaryToBin"
+ String copyBinaryTaskName = "copy${capitalizedEdition}${capitalizedTarget}BinaryToBin"
if (tasks.findByName(copyBinaryTaskName) != null) {
buildTasks += tasks.getByName(copyBinaryTaskName)
} else {
buildTasks += tasks.create(name: copyBinaryTaskName, type: Copy) {
- dependsOn ":app:assemble${capitalizedTarget}"
- from("app/build/outputs/apk/${target}")
+ String filenameSuffix = edition == "mono" ? "${edition}${capitalizedTarget}" : target
+ dependsOn ":app:assemble${capitalizedEdition}${capitalizedTarget}"
+ from("app/build/outputs/apk/${edition}/${target}")
into(binDir)
- include("android_${target}.apk")
+ include("android_${filenameSuffix}.apk")
}
}
} else {
@@ -212,7 +222,7 @@ def generateBuildTasks(String flavor = "template", String androidDistro = "andro
*/
task generateGodotEditor {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- dependsOn = generateBuildTasks("editor", "android")
+ dependsOn = generateBuildTasks("editor", "standard", "android")
}
/**
@@ -224,7 +234,7 @@ task generateGodotEditor {
*/
task generateGodotHorizonOSEditor {
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
- dependsOn = generateBuildTasks("editor", "horizonos")
+ dependsOn = generateBuildTasks("editor", "standard", "horizonos")
}
/**
@@ -238,6 +248,17 @@ task generateGodotTemplates {
}
/**
+ * Master task used to coordinate the tasks defined above to generate the set of Godot templates
+ * for the 'mono' edition of the engine.
+ */
+task generateGodotMonoTemplates {
+ gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
+ dependsOn = generateBuildTasks("template", "mono")
+
+ finalizedBy 'zipGradleBuild'
+}
+
+/**
* Generates the same output as generateGodotTemplates but with dev symbols
*/
task generateDevTemplate {
@@ -295,6 +316,9 @@ task cleanGodotTemplates(type: Delete) {
delete("$binDir/android_debug.apk")
delete("$binDir/android_dev.apk")
delete("$binDir/android_release.apk")
+ delete("$binDir/android_monoDebug.apk")
+ delete("$binDir/android_monoDev.apk")
+ delete("$binDir/android_monoRelease.apk")
delete("$binDir/android_source.zip")
delete("$binDir/godot-lib.template_debug.aar")
delete("$binDir/godot-lib.template_debug.dev.aar")