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authorFredia Huya-Kouadio <fhuya@meta.com>2024-09-26 12:37:02 -0700
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2024-09-29 14:32:10 -0700
commit5e0805a8138702651cb8cc5fdb8ca5c38bcdc2f0 (patch)
tree329c5443de35012941a75b58d51a293c7fac4e3d /platform/android/java
parent07cae26abeb85d9e7e1f7c6c86b6f782e3eec646 (diff)
downloadredot-engine-5e0805a8138702651cb8cc5fdb8ca5c38bcdc2f0.tar.gz
Provide access to the Android runtime to GDScript
Thanks for the fix of `JavaClassWrapper` in https://github.com/godotengine/godot/pull/96182 and the changes in the previous commit, this introduces an `AndroidRuntime` plugin which provides GDScript access to the Android runtime capabilities. This allows developers to get access to various Android capabilities without the need of a plugin. For example, the following logic can be used to check whether the device supports vibration: ``` var android_runtime = Engine.get_singleton("AndroidRuntime") if android_runtime: print("Checking if the device supports vibration") var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator") if vibrator_service: if vibrator_service.hasVibrator(): print("Vibration is supported on device!") else: printerr("Vibration is not supported on device") else: printerr("Unable to retrieve the vibrator service") else: printerr("Couldn't find AndroidRuntime singleton") ```
Diffstat (limited to 'platform/android/java')
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.kt6
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/AndroidRuntimePlugin.kt63
2 files changed, 68 insertions, 1 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
index 5b1d09e749..567b134234 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.kt
@@ -58,6 +58,8 @@ import org.godotengine.godot.input.GodotEditText
import org.godotengine.godot.input.GodotInputHandler
import org.godotengine.godot.io.directory.DirectoryAccessHandler
import org.godotengine.godot.io.file.FileAccessHandler
+import org.godotengine.godot.plugin.AndroidRuntimePlugin
+import org.godotengine.godot.plugin.GodotPlugin
import org.godotengine.godot.plugin.GodotPluginRegistry
import org.godotengine.godot.tts.GodotTTS
import org.godotengine.godot.utils.CommandLineFileParser
@@ -228,7 +230,9 @@ class Godot(private val context: Context) {
window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON)
Log.v(TAG, "Initializing Godot plugin registry")
- GodotPluginRegistry.initializePluginRegistry(this, primaryHost.getHostPlugins(this))
+ val runtimePlugins = mutableSetOf<GodotPlugin>(AndroidRuntimePlugin(this))
+ runtimePlugins.addAll(primaryHost.getHostPlugins(this))
+ GodotPluginRegistry.initializePluginRegistry(this, runtimePlugins)
if (io == null) {
io = GodotIO(activity)
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/AndroidRuntimePlugin.kt b/platform/android/java/lib/src/org/godotengine/godot/plugin/AndroidRuntimePlugin.kt
new file mode 100644
index 0000000000..edb4e7c357
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/AndroidRuntimePlugin.kt
@@ -0,0 +1,63 @@
+/**************************************************************************/
+/* AndroidRuntimePlugin.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+package org.godotengine.godot.plugin
+
+import org.godotengine.godot.Godot
+
+/**
+ * Provides access to the Android runtime capabilities.
+ *
+ * For example, from gdscript, developers can use [getApplicationContext] to access system services
+ * and check if the device supports vibration.
+ *
+ * var android_runtime = Engine.get_singleton("AndroidRuntime")
+ * if android_runtime:
+ * print("Checking if the device supports vibration")
+ * var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator")
+ * if vibrator_service:
+ * if vibrator_service.hasVibrator():
+ * print("Vibration is supported on device!")
+ * else:
+ * printerr("Vibration is not supported on device")
+ * else:
+ * printerr("Unable to retrieve the vibrator service")
+ * else:
+ * printerr("Couldn't find AndroidRuntime singleton")
+ */
+class AndroidRuntimePlugin(godot: Godot) : GodotPlugin(godot) {
+ override fun getPluginName() = "AndroidRuntime"
+
+ @UsedByGodot
+ fun getApplicationContext() = activity?.applicationContext
+
+ @UsedByGodot
+ override fun getActivity() = super.getActivity()
+}