diff options
author | Alexander Hartmann <alex.hart.278@gmail.com> | 2023-11-01 01:01:08 +0100 |
---|---|---|
committer | Alexander Hartmann <alex.hart.278@gmail.com> | 2024-05-21 01:04:23 +0200 |
commit | ab9e377fe68b1735f1d30a8cdd83f518c7091925 (patch) | |
tree | 8ab526409a5fae6ac62855c9bf7df114968d240f /platform/android/java | |
parent | 40b4130c93d08235a60996d29e5869a22b6ae53d (diff) | |
download | redot-engine-ab9e377fe68b1735f1d30a8cdd83f518c7091925.tar.gz |
Fix InputEventScreenDrag on Android
Diffstat (limited to 'platform/android/java')
-rw-r--r-- | platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt index 89fbb9f580..cfbbcf7d0e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt @@ -61,6 +61,9 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi private var contextClickInProgress = false private var pointerCaptureInProgress = false + private var lastDragX: Float = 0.0f + private var lastDragY: Float = 0.0f + override fun onDown(event: MotionEvent): Boolean { GodotInputHandler.handleMotionEvent(event.source, MotionEvent.ACTION_DOWN, event.buttonState, event.x, event.y, nextDownIsDoubleTap) nextDownIsDoubleTap = false @@ -165,6 +168,8 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi pointerCaptureInProgress = false dragInProgress = false contextClickInProgress = false + lastDragX = 0.0f + lastDragY = 0.0f return true } @@ -189,6 +194,17 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi sourceMouseRelative ) return true + } else if (!scaleInProgress) { + // The 'onScroll' event is triggered with a long delay. + // Force the 'InputEventScreenDrag' event earlier here. + // We don't toggle 'dragInProgress' here so that the scaling logic can override the drag operation if needed. + // Once the 'onScroll' event kicks-in, 'dragInProgress' will be properly set. + if (lastDragX != event.getX(0) || lastDragY != event.getY(0)) { + lastDragX = event.getX(0) + lastDragY = event.getY(0) + GodotInputHandler.handleMotionEvent(event) + return true + } } return false } @@ -216,7 +232,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi distanceY: Float ): Boolean { if (scaleInProgress) { - if (dragInProgress) { + if (dragInProgress || lastDragX != 0.0f || lastDragY != 0.0f) { if (originEvent != null) { // Cancel the drag GodotInputHandler.handleMotionEvent( @@ -228,6 +244,8 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi ) } dragInProgress = false + lastDragX = 0.0f + lastDragY = 0.0f } } @@ -235,8 +253,10 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi val y = terminusEvent.y if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled && !pointerCaptureInProgress && !dragInProgress) { GodotLib.pan(x, y, distanceX / 5f, distanceY / 5f) - } else if (!scaleInProgress){ + } else if (!scaleInProgress) { dragInProgress = true + lastDragX = terminusEvent.getX(0) + lastDragY = terminusEvent.getY(0) GodotInputHandler.handleMotionEvent(terminusEvent) } return true |