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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-01-26 18:02:46 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-01-26 18:05:58 +0100
commit341ca31be884cc6aa24534c3784d135215cf9662 (patch)
tree87f84252164d0f2b567bc8c9c76cc427859957e7 /platform/android/java_class_wrapper.cpp
parent17e7f85c06366b427e5068c5b3e2940e27ff5f1d (diff)
downloadredot-engine-341ca31be884cc6aa24534c3784d135215cf9662.tar.gz
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
Behavior is now consistent across 2D and 3D editors. - By default, drag-and-dropping adds the scene as a child of the selected node. Hold Alt when releasing the mouse to add the scene as a child of the root node, or Shift to add the scene as a sibling of the selected node. - To choose a different node type in the 2D editor when drag-and-dropping a texture resource, hold Alt + Shift (instead of just Alt). - If multiple nodes are selected, only the first one is taken into account. This was previously the behavior in 2D, but not in 3D (an error dialog appeared instead). This makes the UI more forgiving.
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