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authordemolke <demolke@gmail.com>2024-01-11 20:47:31 +0100
committerdemolke <demolke@gmail.com>2024-08-29 19:17:04 +0200
commitc409e6d7225a8331a81914fb545770d7b322edaf (patch)
tree27ada90f9014f25eb23d301f0640bb75205058d6 /platform/android/java_class_wrapper.cpp
parentfd7239cfab228c50777cd54a8bf6eb279a02ef81 (diff)
downloadredot-engine-c409e6d7225a8331a81914fb545770d7b322edaf.tar.gz
Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting. - Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta - Adds export logic to save Godot Object meta into GLTF extras - Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
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