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author | demolke <demolke@gmail.com> | 2024-01-11 20:47:31 +0100 |
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committer | demolke <demolke@gmail.com> | 2024-08-29 19:17:04 +0200 |
commit | c409e6d7225a8331a81914fb545770d7b322edaf (patch) | |
tree | 27ada90f9014f25eb23d301f0640bb75205058d6 /platform/android/java_class_wrapper.cpp | |
parent | fd7239cfab228c50777cd54a8bf6eb279a02ef81 (diff) | |
download | redot-engine-c409e6d7225a8331a81914fb545770d7b322edaf.tar.gz |
Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.
- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
Diffstat (limited to 'platform/android/java_class_wrapper.cpp')
0 files changed, 0 insertions, 0 deletions