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authorBrian Long <newobj@gmail.com>2023-03-27 09:15:59 -0700
committerBrian Long <newobj@gmail.com>2023-03-27 13:24:59 -0700
commit4652fbd09e81741a146c7dd1dcc89bf4235bdb75 (patch)
treef9f207ba796e6654d3179a673b518e8c435f18ef /platform/android/java_godot_lib_jni.cpp
parent6ef2f358c741c993b5cdc9680489e2c4f5da25cc (diff)
downloadredot-engine-4652fbd09e81741a146c7dd1dcc89bf4235bdb75.tar.gz
Update GPUParticles2D/3D speed scale on ENTER_TREE
Fix for https://github.com/godotengine/godot/issues/75218 Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
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