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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-17 14:46:39 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-17 14:46:39 +0200 |
commit | 4b2fb36a04ee71f6b105e776135bdb7dea300de8 (patch) | |
tree | 36a083eae9e149123175fc8da429d9e62a786aea /platform/android/java_godot_lib_jni.cpp | |
parent | 61df1deb61b97028087dcbca8e68c82d0756d5f1 (diff) | |
parent | 7494ad6b5444f8dffeb2c2cefaad2b2759f7ce96 (diff) | |
download | redot-engine-4b2fb36a04ee71f6b105e776135bdb7dea300de8.tar.gz |
Merge pull request #80644 from Distantz/master
Android Stylus pressure and tilt support.
Diffstat (limited to 'platform/android/java_godot_lib_jni.cpp')
-rw-r--r-- | platform/android/java_godot_lib_jni.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index 74605e3377..50075ed3f5 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -274,12 +274,12 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, } // Called on the UI thread -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) { if (step.get() <= 0) { return; } - input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative); + input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative, p_pressure, Vector2(p_tilt_x, p_tilt_y)); } // Called on the UI thread |