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authormara <vmedea@protonmail.com>2023-03-13 22:58:27 +0100
committermara <vmedea@protonmail.com>2023-04-10 21:07:02 +0200
commit57dca93718f34573713de2fd09315f42bcd26fff (patch)
treeb2d4d0a85e381f31a81ac73621c0f96b0f609626 /platform/android/java_godot_lib_jni.cpp
parent79454bfd3b218f5d2b2bb1da2013a3f359615d63 (diff)
downloadredot-engine-57dca93718f34573713de2fd09315f42bcd26fff.tar.gz
Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in the documentation in some places. Replace it with the new name `to_utf8_buffer`. Same for ascii. Same for C#.
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