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authorArseny Kapoulkine <arseny.kapoulkine@gmail.com>2024-10-25 10:41:51 -0700
committerArseny Kapoulkine <arseny.kapoulkine@gmail.com>2024-10-26 07:26:07 -0700
commite2cc0e484e309517d135858dda7d2817b0a9b66d (patch)
tree4c929c2c4b0faa0b378189783ae478584b5264d0 /platform/android/java_godot_wrapper.cpp
parent1015a481ff43edb1126ab39a147fefda290131e5 (diff)
downloadredot-engine-e2cc0e484e309517d135858dda7d2817b0a9b66d.tar.gz
Update meshoptimizer to 0.22
The Godot-specific patch is just a single line now; removing this patch will likely require adjusting Godot importer code to handle error limits better. This also adds new SIMPLIFY_ options; Godot is currently not using any of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
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