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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-08 14:51:32 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-08 15:19:19 +0200 |
commit | 9e4315bb502659e73b01eb5b40ce1cac10bea2c5 (patch) | |
tree | 0ba5196ed22da7782480105116134421412ae10a /platform/android/vulkan_context_android.cpp | |
parent | 2985a9ac348fc0e08a7906ff36b08985e36ac2a4 (diff) | |
download | redot-engine-9e4315bb502659e73b01eb5b40ce1cac10bea2c5.tar.gz |
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
Diffstat (limited to 'platform/android/vulkan_context_android.cpp')
-rw-r--r-- | platform/android/vulkan_context_android.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/platform/android/vulkan_context_android.cpp b/platform/android/vulkan_context_android.cpp new file mode 100644 index 0000000000..01e6d14438 --- /dev/null +++ b/platform/android/vulkan_context_android.cpp @@ -0,0 +1,69 @@ +/**************************************************************************/ +/* vulkan_context_android.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "vulkan_context_android.h" + +#ifdef VULKAN_ENABLED + +#ifdef USE_VOLK +#include <volk.h> +#else +#include <vulkan/vulkan.h> +#endif + +const char *VulkanContextAndroid::_get_platform_surface_extension() const { + return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME; +} + +Error VulkanContextAndroid::window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height) { + VkAndroidSurfaceCreateInfoKHR createInfo; + createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR; + createInfo.pNext = nullptr; + createInfo.flags = 0; + createInfo.window = p_window; + + VkSurfaceKHR surface; + VkResult err = vkCreateAndroidSurfaceKHR(get_instance(), &createInfo, nullptr, &surface); + if (err != VK_SUCCESS) { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkCreateAndroidSurfaceKHR failed with error " + itos(err)); + } + + return _window_create(DisplayServer::MAIN_WINDOW_ID, p_vsync_mode, surface, p_width, p_height); +} + +bool VulkanContextAndroid::_use_validation_layers() { + uint32_t count = 0; + _get_preferred_validation_layers(&count, nullptr); + + // On Android, we use validation layers automatically if they were explicitly linked with the app. + return count > 0; +} + +#endif // VULKAN_ENABLED |