summaryrefslogtreecommitdiffstats
path: root/platform/android/vulkan_context_android.h
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-06-08 14:51:32 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-06-08 15:19:19 +0200
commit9e4315bb502659e73b01eb5b40ce1cac10bea2c5 (patch)
tree0ba5196ed22da7782480105116134421412ae10a /platform/android/vulkan_context_android.h
parent2985a9ac348fc0e08a7906ff36b08985e36ac2a4 (diff)
downloadredot-engine-9e4315bb502659e73b01eb5b40ce1cac10bea2c5.tar.gz
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
Diffstat (limited to 'platform/android/vulkan_context_android.h')
-rw-r--r--platform/android/vulkan_context_android.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/platform/android/vulkan_context_android.h b/platform/android/vulkan_context_android.h
new file mode 100644
index 0000000000..f253149ef6
--- /dev/null
+++ b/platform/android/vulkan_context_android.h
@@ -0,0 +1,55 @@
+/**************************************************************************/
+/* vulkan_context_android.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef VULKAN_CONTEXT_ANDROID_H
+#define VULKAN_CONTEXT_ANDROID_H
+
+#ifdef VULKAN_ENABLED
+
+#include "drivers/vulkan/vulkan_context.h"
+
+struct ANativeWindow;
+
+class VulkanContextAndroid : public VulkanContext {
+ virtual const char *_get_platform_surface_extension() const override;
+
+public:
+ Error window_create(ANativeWindow *p_window, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height);
+
+ VulkanContextAndroid() = default;
+ ~VulkanContextAndroid() override = default;
+
+protected:
+ bool _use_validation_layers() override;
+};
+
+#endif // VULKAN_ENABLED
+
+#endif // VULKAN_CONTEXT_ANDROID_H