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author | scgm0 <2682963017@qq.com> | 2023-08-12 00:14:38 +0800 |
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committer | scgm0 <2682963017@qq.com> | 2023-08-12 09:22:49 +0800 |
commit | 05bc070f7c91605106ebd4b43a9a9c5de94b3b7c (patch) | |
tree | adf1ade244de9faf620caafc65d382fdda7d1f3d /platform/android | |
parent | 4714e95896c8db02616ea6ec7f9aff92dec1cae4 (diff) | |
download | redot-engine-05bc070f7c91605106ebd4b43a9a9c5de94b3b7c.tar.gz |
C#: Fix exporting for Android
Diffstat (limited to 'platform/android')
-rw-r--r-- | platform/android/export/export_plugin.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 9e46085b2a..6f0341d75c 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -2225,17 +2225,15 @@ String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_ } bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { -#ifdef MODULE_MONO_ENABLED - // Don't check for additional errors, as this particular error cannot be resolved. - r_error += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n"; - r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; - return false; -#else - String err; bool valid = false; const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build"); +#ifdef MODULE_MONO_ENABLED + // Android export is still a work in progress, keep a message as a warning. + err += TTR("Exporting to Android when using C#/.NET is experimental.") + "\n"; +#endif + // Look for export templates (first official, and if defined custom templates). if (!gradle_build_enabled) { @@ -2365,7 +2363,6 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito } return valid; -#endif // !MODULE_MONO_ENABLED } bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { |