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| author | Rémi Verschelde <remi@verschelde.fr> | 2023-06-24 10:58:29 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-24 10:58:29 +0200 |
| commit | 24e75022792c8389e5f2f0f3ca85bd6036054337 (patch) | |
| tree | dd7e09d4295df15dc95a464bf00d356f80ad202d /platform/android | |
| parent | 19e7490c9ad399f1951fc6b5863b45a3fa477d3e (diff) | |
| parent | 0b19ec3498324e5fe71c8108f1e6b948b660ecdb (diff) | |
| download | redot-engine-24e75022792c8389e5f2f0f3ca85bd6036054337.tar.gz | |
Merge pull request #78629 from Calinou/editor-export-mobile-web-csharp-error
Display a message about missing C# support on Android/iOS/Web platforms
Diffstat (limited to 'platform/android')
| -rw-r--r-- | platform/android/export/export_plugin.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 5d31c4911c..c94119e13d 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -49,7 +49,7 @@ #include "editor/editor_settings.h" #include "main/splash.gen.h" -#include "modules/modules_enabled.gen.h" // For svg. +#include "modules/modules_enabled.gen.h" // For mono and svg. #ifdef MODULE_SVG_ENABLED #include "modules/svg/image_loader_svg.h" #endif @@ -2232,6 +2232,14 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito bool valid = false; const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build"); +#ifdef MODULE_MONO_ENABLED + err += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n"; + err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; + // Don't check for additional errors, as this particular error cannot be resolved. + r_error = err; + return false; +#endif + // Look for export templates (first official, and if defined custom templates). if (!gradle_build_enabled) { |
