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authorYuri Sizov <yuris@humnom.net>2023-09-14 15:21:28 +0200
committerYuri Sizov <yuris@humnom.net>2023-09-14 15:21:28 +0200
commit55840c5d24b71206ad3b75d0bc8e4438eca537b9 (patch)
treeafd044ae6fa3a754fcde3a7d48a57462e76dea2f /platform/android
parent76062213d14bcfada0fa28042edb0db1803e2155 (diff)
parent87102e358d71a270ec8792a2aa6c711e9de3b91c (diff)
downloadredot-engine-55840c5d24b71206ad3b75d0bc8e4438eca537b9.tar.gz
Merge pull request #80932 from m4gr3d/fix_hardware_keyboard_input_routing_main
Fix Android input routing logic when using a hardware keyboard
Diffstat (limited to 'platform/android')
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java29
1 files changed, 29 insertions, 0 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
index a7064dfc1d..3070a8a207 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
@@ -33,6 +33,7 @@ package org.godotengine.godot.input;
import org.godotengine.godot.*;
import android.content.Context;
+import android.content.res.Configuration;
import android.os.Handler;
import android.os.Message;
import android.text.InputFilter;
@@ -209,6 +210,13 @@ public class GodotEditText extends EditText {
mRenderView.getView().requestFocus();
}
+ // When a hardware keyboard is connected, all key events come through so we can route them
+ // directly to the engine.
+ // This is not the case when using a soft keyboard, requiring extra processing from this class.
+ if (hasHardwareKeyboard()) {
+ return mRenderView.getInputHandler().onKeyDown(keyCode, keyEvent);
+ }
+
// pass event to godot in special cases
if (needHandlingInGodot(keyCode, keyEvent) && mRenderView.getInputHandler().onKeyDown(keyCode, keyEvent)) {
return true;
@@ -219,6 +227,13 @@ public class GodotEditText extends EditText {
@Override
public boolean onKeyUp(int keyCode, KeyEvent keyEvent) {
+ // When a hardware keyboard is connected, all key events come through so we can route them
+ // directly to the engine.
+ // This is not the case when using a soft keyboard, requiring extra processing from this class.
+ if (hasHardwareKeyboard()) {
+ return mRenderView.getInputHandler().onKeyUp(keyCode, keyEvent);
+ }
+
if (needHandlingInGodot(keyCode, keyEvent) && mRenderView.getInputHandler().onKeyUp(keyCode, keyEvent)) {
return true;
} else {
@@ -235,10 +250,20 @@ public class GodotEditText extends EditText {
isModifiedKey;
}
+ boolean hasHardwareKeyboard() {
+ Configuration config = getResources().getConfiguration();
+ return config.keyboard != Configuration.KEYBOARD_NOKEYS &&
+ config.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_NO;
+ }
+
// ===========================================================
// Methods
// ===========================================================
public void showKeyboard(String p_existing_text, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
+ if (hasHardwareKeyboard()) {
+ return;
+ }
+
int maxInputLength = (p_max_input_length <= 0) ? Integer.MAX_VALUE : p_max_input_length;
if (p_cursor_start == -1) { // cursor position not given
this.mOriginText = p_existing_text;
@@ -262,6 +287,10 @@ public class GodotEditText extends EditText {
}
public void hideKeyboard() {
+ if (hasHardwareKeyboard()) {
+ return;
+ }
+
final Message msg = new Message();
msg.what = HANDLER_CLOSE_IME_KEYBOARD;
msg.obj = this;