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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-06-09 17:00:50 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-06-21 22:37:26 +0200
commit890fdd56df313fbf2035492f8e33fa2516ee23c5 (patch)
treefb3d904883d2cbca7e491e621712282bc12c219d /platform/android
parentf2ce0b6741049b69efb455394b8a161f68a468a6 (diff)
downloadredot-engine-890fdd56df313fbf2035492f8e33fa2516ee23c5.tar.gz
Code simplifications
CPPcheck found most of them. no need to assign the variable twice: - AnimationTrackEditTypeAudio - SSEffects variable is assigned in all if-else clauses: - EditorHelp - AndroidInputHandler - MenuBar - ShaderCompiler same if clause: - ItemList clearing an empty bitfield has no effect: - Viewport
Diffstat (limited to 'platform/android')
-rw-r--r--platform/android/android_input_handler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
index 37a019eaa4..f6c8d6ce04 100644
--- a/platform/android/android_input_handler.cpp
+++ b/platform/android/android_input_handler.cpp
@@ -88,7 +88,7 @@ void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicod
ev.instantiate();
Key physical_keycode = godot_code_from_android_code(p_physical_keycode);
- Key keycode = physical_keycode;
+ Key keycode;
if (unicode == '\b') { // 0x08
keycode = Key::BACKSPACE;
} else if (unicode == '\t') { // 0x09