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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-30 18:44:57 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-11-01 00:33:51 +0100 |
commit | 97c8508f5e4f57b1048830d44e76e1f4517fd449 (patch) | |
tree | 3d6af30f519a2a7788e596f21d91f3ecfa399864 /platform/haiku | |
parent | 681575fa7123592897090c6cce44402c4e45baeb (diff) | |
download | redot-engine-97c8508f5e4f57b1048830d44e76e1f4517fd449.tar.gz |
style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
Diffstat (limited to 'platform/haiku')
-rw-r--r-- | platform/haiku/SCsub | 22 | ||||
-rw-r--r-- | platform/haiku/detect.py | 90 |
2 files changed, 56 insertions, 56 deletions
diff --git a/platform/haiku/SCsub b/platform/haiku/SCsub index b5a584baa4..bac287ef62 100644 --- a/platform/haiku/SCsub +++ b/platform/haiku/SCsub @@ -3,25 +3,25 @@ Import('env') common_haiku = [ - 'os_haiku.cpp', - 'context_gl_haiku.cpp', - 'haiku_application.cpp', - 'haiku_direct_window.cpp', - 'haiku_gl_view.cpp', - 'key_mapping_haiku.cpp', - 'audio_driver_media_kit.cpp' + 'os_haiku.cpp', + 'context_gl_haiku.cpp', + 'haiku_application.cpp', + 'haiku_direct_window.cpp', + 'haiku_gl_view.cpp', + 'key_mapping_haiku.cpp', + 'audio_driver_media_kit.cpp' ] target = env.Program( - '#bin/godot', - ['godot_haiku.cpp'] + common_haiku + '#bin/godot', + ['godot_haiku.cpp'] + common_haiku ) command = env.Command('#bin/godot.rsrc', '#platform/haiku/godot.rdef', - ['rc -o $TARGET $SOURCE']) + ['rc -o $TARGET $SOURCE']) def addResourcesAction(target = None, source = None, env = None): - return env.Execute('xres -o ' + File(target)[0].path + ' bin/godot.rsrc') + return env.Execute('xres -o ' + File(target)[0].path + ' bin/godot.rsrc') env.AddPostAction(target, addResourcesAction) env.Depends(target, command) diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py index af997a5737..aef423b404 100644 --- a/platform/haiku/detect.py +++ b/platform/haiku/detect.py @@ -2,60 +2,60 @@ import os import sys def is_active(): - return True + return True def get_name(): - return "Haiku" + return "Haiku" def can_build(): - if (os.name != "posix"): - return False + if (os.name != "posix"): + return False - if (sys.platform == "darwin"): - return False + if (sys.platform == "darwin"): + return False - return True + return True def get_opts(): - return [ - ('debug_release', 'Add debug symbols to release version','no') - ] + return [ + ('debug_release', 'Add debug symbols to release version','no') + ] def get_flags(): - return [ - ] + return [ + ] def configure(env): - is64 = sys.maxsize > 2**32 - - if (env["bits"]=="default"): - if (is64): - env["bits"]="64" - else: - env["bits"]="32" - - env.Append(CPPPATH = ['#platform/haiku']) - - env["CC"] = "gcc-x86" - env["CXX"] = "g++-x86" - - if (env["target"]=="release"): - if (env["debug_release"]=="yes"): - env.Append(CCFLAGS=['-g2']) - else: - env.Append(CCFLAGS=['-O3','-ffast-math']) - elif (env["target"]=="release_debug"): - env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED']) - elif (env["target"]=="debug"): - env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED']) - - #env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) - env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np - env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED']) - env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL']) - env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL']) - - import methods - env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) - env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) - env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) + is64 = sys.maxsize > 2**32 + + if (env["bits"]=="default"): + if (is64): + env["bits"]="64" + else: + env["bits"]="32" + + env.Append(CPPPATH = ['#platform/haiku']) + + env["CC"] = "gcc-x86" + env["CXX"] = "g++-x86" + + if (env["target"]=="release"): + if (env["debug_release"]=="yes"): + env.Append(CCFLAGS=['-g2']) + else: + env.Append(CCFLAGS=['-O3','-ffast-math']) + elif (env["target"]=="release_debug"): + env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED']) + elif (env["target"]=="debug"): + env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED']) + + #env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) + env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np + env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED']) + env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL']) + env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL']) + + import methods + env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) + env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) + env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) |