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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-07-02 01:46:57 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-07-02 01:46:57 +0200
commit33e1f570ff4c437ad336085a1f605e0d2705ef54 (patch)
tree602666693da470b727546ed4d77a4b9dc3eb5ce1 /platform/ios/api/api.cpp
parent9425535602a526a1b021838a7d021a5d75a62574 (diff)
downloadredot-engine-33e1f570ff4c437ad336085a1f605e0d2705ef54.tar.gz
Fix GPUParticles Inherit Velocity breaking with physics movement
GPUParticles' Inherit Velocity property used to act strangely if the physics tick rate was lower than the rendered FPS, as velocity was tracked in the process and not in the physics process. This means that on certain rendered frames, the velocity was effectively 0 since there was no movement since the last rendered frame.
Diffstat (limited to 'platform/ios/api/api.cpp')
0 files changed, 0 insertions, 0 deletions