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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-07-02 01:46:57 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-07-02 01:46:57 +0200 |
commit | 33e1f570ff4c437ad336085a1f605e0d2705ef54 (patch) | |
tree | 602666693da470b727546ed4d77a4b9dc3eb5ce1 /platform/ios/api/api.cpp | |
parent | 9425535602a526a1b021838a7d021a5d75a62574 (diff) | |
download | redot-engine-33e1f570ff4c437ad336085a1f605e0d2705ef54.tar.gz |
Fix GPUParticles Inherit Velocity breaking with physics movement
GPUParticles' Inherit Velocity property used to act strangely
if the physics tick rate was lower than the rendered FPS, as velocity
was tracked in the process and not in the physics process. This
means that on certain rendered frames, the velocity was effectively
0 since there was no movement since the last rendered frame.
Diffstat (limited to 'platform/ios/api/api.cpp')
0 files changed, 0 insertions, 0 deletions