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author | clayjohn <claynjohn@gmail.com> | 2023-11-19 14:36:26 +0100 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-11-19 14:36:26 +0100 |
commit | 8a95b2956fab013abbb6d6b908e32b4d699751d0 (patch) | |
tree | 508fc940e42cc237102a31898add3902ab485bd9 /platform/ios/export/export_plugin.cpp | |
parent | 59457685c18e2d729eea50c751c11f049a7186f0 (diff) | |
download | redot-engine-8a95b2956fab013abbb6d6b908e32b4d699751d0.tar.gz |
Make AMOUNT_RATIO constant in the shader language specification.
Writing to it doesn't do anything and will crash the compatibility backend.
Diffstat (limited to 'platform/ios/export/export_plugin.cpp')
0 files changed, 0 insertions, 0 deletions