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authorAaron Franke <arnfranke@yahoo.com>2023-06-19 21:50:09 -0500
committerAaron Franke <arnfranke@yahoo.com>2023-08-17 02:56:42 -0500
commitada360affefa5476e9b23effe58ecac15db5052e (patch)
tree4cf64308ccc54b1179cf51ae2e17a844714d53bd /platform/ios
parenta278c1b98a81738a35b96a933a6e6cf771f9ab2d (diff)
downloadredot-engine-ada360affefa5476e9b23effe58ecac15db5052e.tar.gz
Add a button in the export dialog to fix missing texture formats
Diffstat (limited to 'platform/ios')
-rw-r--r--platform/ios/export/export_plugin.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index 3d63b7bb55..b6320fb22b 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/export/editor_export.h"
+#include "editor/import/resource_importer_texture_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "modules/modules_enabled.gen.h" // For mono and svg.
@@ -1984,10 +1985,8 @@ bool EditorExportPlatformIOS::has_valid_project_configuration(const Ref<EditorEx
}
}
- const String etc_error = test_etc2();
- if (!etc_error.is_empty()) {
+ if (!ResourceImporterTextureSettings::should_import_etc2_astc()) {
valid = false;
- err += etc_error;
}
if (!err.is_empty()) {