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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-09-27 01:07:10 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-30 02:05:49 +0200 |
commit | ce97ddbcb125228cc88fbfdcae932e110ee7daee (patch) | |
tree | f3e2f17be75973806d6f468826e0232cf35b247a /platform/iphone/display_server_iphone.mm | |
parent | e3491a37445014cc3527d6f2c1467063222b2dd8 (diff) | |
download | redot-engine-ce97ddbcb125228cc88fbfdcae932e110ee7daee.tar.gz |
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
command line argument.
Diffstat (limited to 'platform/iphone/display_server_iphone.mm')
-rw-r--r-- | platform/iphone/display_server_iphone.mm | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm index e18448fb6d..33601da1c8 100644 --- a/platform/iphone/display_server_iphone.mm +++ b/platform/iphone/display_server_iphone.mm @@ -52,7 +52,7 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Windo rendering_driver = p_rendering_driver; #if defined(OPENGL_ENABLED) - // FIXME: Add support for both GLES2 and Vulkan when GLES2 is implemented + // FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented // again, if (rendering_driver == "opengl_es") { @@ -60,9 +60,9 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Windo // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? - if (RasterizerGLES2::is_viable() == OK) { - RasterizerGLES2::register_config(); - RasterizerGLES2::make_current(); + if (RasterizerOpenGLis_viable() == OK) { + RasterizerOpenGLregister_config(); + RasterizerOpenGLmake_current(); } else { gl_initialization_error = true; } @@ -83,7 +83,7 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Windo // reset this to what it should be, it will have been set to 0 after // rendering_server->init() is called - // RasterizerStorageGLES2::system_fbo = gl_view_base_fb; + // RasterizerStorageOpenGLsystem_fbo = gl_view_base_fb; } #endif |