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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /platform/iphone/gl_view.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* gl_view.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#import <UIKit/UIKit.h>
+#import <OpenGLES/EAGL.h>
+#import <OpenGLES/ES1/gl.h>
+#import <OpenGLES/ES1/glext.h>
+
+@protocol GLViewDelegate;
+
+@interface GLView : UIView<UIKeyInput>
+{
+ @private
+ // The pixel dimensions of the backbuffer
+ GLint backingWidth;
+ GLint backingHeight;
+
+ EAGLContext *context;
+
+ // OpenGL names for the renderbuffer and framebuffers used to render to this view
+ GLuint viewRenderbuffer, viewFramebuffer;
+
+ // OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist)
+ GLuint depthRenderbuffer;
+
+ // An animation timer that, when animation is started, will periodically call -drawView at the given rate.
+ NSTimer *animationTimer;
+ NSTimeInterval animationInterval;
+
+ // Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer.
+ id<GLViewDelegate> delegate;
+
+ // Flag to denote that the -setupView method of a delegate has been called.
+ // Resets to NO whenever the delegate changes.
+ BOOL delegateSetup;
+ BOOL active;
+ float screen_scale;
+}
+
+@property(nonatomic, assign) id<GLViewDelegate> delegate;
+
+-(void)startAnimation;
+-(void)stopAnimation;
+-(void)drawView;
+
+- (BOOL)canBecomeFirstResponder;
+
+- (void)open_keyboard;
+- (void)hide_keyboard;
+- (void)deleteBackward;
+- (BOOL)hasText;
+- (void)insertText:(NSString *)p_text;
+
+- (id)initGLES;
+- (BOOL)createFramebuffer;
+- (void)destroyFramebuffer;
+
+@property NSTimeInterval animationInterval;
+
+@end
+
+@protocol GLViewDelegate<NSObject>
+
+@required
+
+// Draw with OpenGL ES
+-(void)drawView:(GLView*)view;
+
+@optional
+
+// Called whenever you need to do some initialization before rendering.
+-(void)setupView:(GLView*)view;
+
+@end