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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /platform/iphone/gl_view.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'platform/iphone/gl_view.h')
-rwxr-xr-x | platform/iphone/gl_view.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h new file mode 100755 index 0000000000..0d95af9ab1 --- /dev/null +++ b/platform/iphone/gl_view.h @@ -0,0 +1,100 @@ +/*************************************************************************/ +/* gl_view.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <UIKit/UIKit.h> +#import <OpenGLES/EAGL.h> +#import <OpenGLES/ES1/gl.h> +#import <OpenGLES/ES1/glext.h> + +@protocol GLViewDelegate; + +@interface GLView : UIView<UIKeyInput> +{ + @private + // The pixel dimensions of the backbuffer + GLint backingWidth; + GLint backingHeight; + + EAGLContext *context; + + // OpenGL names for the renderbuffer and framebuffers used to render to this view + GLuint viewRenderbuffer, viewFramebuffer; + + // OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) + GLuint depthRenderbuffer; + + // An animation timer that, when animation is started, will periodically call -drawView at the given rate. + NSTimer *animationTimer; + NSTimeInterval animationInterval; + + // Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer. + id<GLViewDelegate> delegate; + + // Flag to denote that the -setupView method of a delegate has been called. + // Resets to NO whenever the delegate changes. + BOOL delegateSetup; + BOOL active; + float screen_scale; +} + +@property(nonatomic, assign) id<GLViewDelegate> delegate; + +-(void)startAnimation; +-(void)stopAnimation; +-(void)drawView; + +- (BOOL)canBecomeFirstResponder; + +- (void)open_keyboard; +- (void)hide_keyboard; +- (void)deleteBackward; +- (BOOL)hasText; +- (void)insertText:(NSString *)p_text; + +- (id)initGLES; +- (BOOL)createFramebuffer; +- (void)destroyFramebuffer; + +@property NSTimeInterval animationInterval; + +@end + +@protocol GLViewDelegate<NSObject> + +@required + +// Draw with OpenGL ES +-(void)drawView:(GLView*)view; + +@optional + +// Called whenever you need to do some initialization before rendering. +-(void)setupView:(GLView*)view; + +@end |