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author | clayjohn <claynjohn@gmail.com> | 2023-04-28 16:02:10 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-04-28 17:53:56 -0700 |
commit | ca23d06a3140ef2f90d25529414137072e05aace (patch) | |
tree | 6bda34205c77f20e4b1cc8d5c70d27899251b4e7 /platform/javascript/api/javascript_singleton.h | |
parent | 9f12e7b52d944281a39b7d3a33de6700c76cc23a (diff) | |
download | redot-engine-ca23d06a3140ef2f90d25529414137072e05aace.tar.gz |
Re-implement the PSSM_SPLITS debug option
This uses a render_mode instead of shadow_color to avoid adding a cost to the basic shader
Diffstat (limited to 'platform/javascript/api/javascript_singleton.h')
0 files changed, 0 insertions, 0 deletions