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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-06-28 20:46:19 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-06-28 21:48:36 +0200 |
commit | 49b4c20f3a73bbf09b03f43c638273276590836a (patch) | |
tree | 5201fce9a03d1b60cb898d8139d3913ce390d6fb /platform/javascript/audio_driver_javascript.cpp | |
parent | 811ce36c6090013f1a48676c0388892bf1621288 (diff) | |
download | redot-engine-49b4c20f3a73bbf09b03f43c638273276590836a.tar.gz |
Preserve existing alpha channel when using Normal Map Invert Y import option
While normal maps with RGTC compression cannot contain an alpha channel,
it is possible for Godot to read non-RGTC normal maps that can contain
an alpha channel that custom shaders can read.
The visual output for opaque images (including RGTC normal maps)
is unaffected by this change.
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
0 files changed, 0 insertions, 0 deletions