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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-06-28 20:46:19 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-06-28 21:48:36 +0200
commit49b4c20f3a73bbf09b03f43c638273276590836a (patch)
tree5201fce9a03d1b60cb898d8139d3913ce390d6fb /platform/javascript/audio_driver_javascript.cpp
parent811ce36c6090013f1a48676c0388892bf1621288 (diff)
downloadredot-engine-49b4c20f3a73bbf09b03f43c638273276590836a.tar.gz
Preserve existing alpha channel when using Normal Map Invert Y import option
While normal maps with RGTC compression cannot contain an alpha channel, it is possible for Godot to read non-RGTC normal maps that can contain an alpha channel that custom shaders can read. The visual output for opaque images (including RGTC normal maps) is unaffected by this change.
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
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