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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-04-21 00:40:45 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-04-21 00:58:08 +0200 |
commit | b1a2394b3b7c0532641c33fc74e27036cd3492c1 (patch) | |
tree | ba17ca7277bfae6389fd4f0d086713164e683bb3 /platform/javascript/audio_driver_javascript.cpp | |
parent | 4a0160241fd0c1e874e297f6b08676cf0761e5e8 (diff) | |
download | redot-engine-b1a2394b3b7c0532641c33fc74e27036cd3492c1.tar.gz |
Use same colors for editor and running project for collision/path debug
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.
This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
0 files changed, 0 insertions, 0 deletions