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authorJuan <reduzio@gmail.com>2024-09-23 10:42:18 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-11-11 15:59:56 +0100
commitd57846087b225d2d8b7e8dca5db0a3874924e448 (patch)
tree4b3dda9fa9a3b7cea0bff39e82e5a85b1a74acde /platform/javascript/audio_driver_javascript.cpp
parent0f5f3bc9546b46b2029fc8896dc859697f1eab97 (diff)
downloadredot-engine-d57846087b225d2d8b7e8dca5db0a3874924e448.tar.gz
Universalize UID support in all resource types
Ensures all resource types support UIDs in a project. This is required to fix: * Scripts and many other resource types can't be referenced by UID and when refactored the references are lost. * Path export properties can't use UID for unsupported types. * Refactoring problems when files are moved outside the editor (this PR effectively fixes it). * Editor properly refreshing paths if they changed externally while opened (as example, git update). This needs to be addressed in a subsequent PR, but this one effectively sets the prerequisites. Resource types that do not support UID will get a .uid file appended to them (this includes .gd, .gdshader, .gdextension, etc. files).
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
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