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| author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-12-27 14:15:43 +0100 |
|---|---|---|
| committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-01-18 12:30:38 +0100 |
| commit | bab20c6e094cd40427fc76890c3aeef3a0ba4e1c (patch) | |
| tree | b2b5a3e659773b6311749b7cabb9825d09641f30 /platform/javascript/display_server_javascript.h | |
| parent | a1533f2c447216cbc15750782c3438eab671834f (diff) | |
| download | redot-engine-bab20c6e094cd40427fc76890c3aeef3a0ba4e1c.tar.gz | |
[HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
Diffstat (limited to 'platform/javascript/display_server_javascript.h')
| -rw-r--r-- | platform/javascript/display_server_javascript.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index 916be1ae45..e28fbc56f3 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -86,7 +86,7 @@ private: static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); - static EM_BOOL gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data); + static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid); void process_joypads(); static Vector<String> get_rendering_drivers_func(); |
