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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-12-27 14:15:43 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-01-18 12:30:38 +0100
commitbab20c6e094cd40427fc76890c3aeef3a0ba4e1c (patch)
treeb2b5a3e659773b6311749b7cabb9825d09641f30 /platform/javascript/display_server_javascript.h
parenta1533f2c447216cbc15750782c3438eab671834f (diff)
downloadredot-engine-bab20c6e094cd40427fc76890c3aeef3a0ba4e1c.tar.gz
[HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as library functions in library_godot_display.js instead. This allows us to do a better job at "guessing" vendorId, productId, OS, etc. thus allowing us to better find the remapping for the controller.
Diffstat (limited to 'platform/javascript/display_server_javascript.h')
-rw-r--r--platform/javascript/display_server_javascript.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index 916be1ae45..e28fbc56f3 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -86,7 +86,7 @@ private:
static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
- static EM_BOOL gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data);
+ static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
void process_joypads();
static Vector<String> get_rendering_drivers_func();