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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-10-23 18:33:20 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-11-10 11:42:51 +0100 |
commit | e2083871eb57e56fe637c3d8f6647ddb4ff539e0 (patch) | |
tree | a58669c68065541e0062f82d7edb45789d8f354f /platform/javascript/emscripten_helpers.py | |
parent | 54cda5c3b8622c9168fcd5d1c68964ef7697b27e (diff) | |
download | redot-engine-e2083871eb57e56fe637c3d8f6647ddb4ff539e0.tar.gz |
[HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
Diffstat (limited to 'platform/javascript/emscripten_helpers.py')
-rw-r--r-- | platform/javascript/emscripten_helpers.py | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py index f6db10fbbd..cc874c432e 100644 --- a/platform/javascript/emscripten_helpers.py +++ b/platform/javascript/emscripten_helpers.py @@ -19,3 +19,9 @@ def create_engine_file(env, target, source, externs): if env["use_closure_compiler"]: return env.BuildJS(target, source, JSEXTERNS=externs) return env.Textfile(target, [env.File(s) for s in source]) + + +def add_js_libraries(env, libraries): + if "JS_LIBS" not in env: + env["JS_LIBS"] = [] + env.Append(JS_LIBS=env.File(libraries)) |