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author | Leon Krause <lk@leonkrause.com> | 2018-03-15 04:00:32 +0100 |
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committer | Leon Krause <lk@leonkrause.com> | 2018-03-15 04:04:24 +0100 |
commit | 61026e62bf8659a4ffe4fc1b5cbd404d3e25adeb (patch) | |
tree | 5b5d883fe1e3997c494b5da21fe7352b343d501a /platform/javascript/engine.js | |
parent | 955397dfd5845c0bd1510581a77d20989f13ab19 (diff) | |
download | redot-engine-61026e62bf8659a4ffe4fc1b5cbd404d3e25adeb.tar.gz |
Check only for WebGL 1.0, move test to HTML file
Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after
reading project settings, so check for the lower version.
The test is now in the HTML file, so if desired WebGL 2.0 can be
checked early by changing the behaviour there.
Diffstat (limited to 'platform/javascript/engine.js')
-rw-r--r-- | platform/javascript/engine.js | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/platform/javascript/engine.js b/platform/javascript/engine.js index bca1851f40..8f22e41660 100644 --- a/platform/javascript/engine.js +++ b/platform/javascript/engine.js @@ -138,18 +138,6 @@ } var actualCanvas = this.rtenv.canvas; - var testContext = false; - var testCanvas; - try { - testCanvas = document.createElement('canvas'); - testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2'); - } catch (e) {} - if (!testContext) { - throw new Error("WebGL 2 not available"); - } - testCanvas = null; - testContext = null; - // canvas can grab focus on click if (actualCanvas.tabIndex < 0) { actualCanvas.tabIndex = 0; @@ -273,6 +261,20 @@ Engine.RuntimeEnvironment = engine.RuntimeEnvironment; + Engine.isWebGLAvailable = function(majorVersion = 1) { + + var testContext = false; + try { + var testCanvas = document.createElement('canvas'); + if (majorVersion === 1) { + testContext = testCanvas.getContext('webgl') || testCanvas.getContet('experimental-webgl'); + } else if (majorVersion === 2) { + testContext = testCanvas.getContext('webgl2') || testCanvas.getContet('experimental-webgl2'); + } + } catch (e) {} + return !!testContext; + }; + Engine.load = function(newBasePath) { if (newBasePath !== undefined) basePath = getBasePath(newBasePath); |