index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
platform
/
javascript
/
engine.js
Commit message (
Expand
)
Author
Age
Files
Lines
*
[HTML5] Refactor JS, threads support, closures.
Fabio Alessandrelli
2020-03-11
1
-411
/
+0
*
Fix startGame's logic in engine.js.
Relintai
2020-02-12
1
-4
/
+2
*
Fixed running the export templates with newer emscripten versions.
Relintai
2019-10-01
1
-8
/
+5
*
Fix file preloading warning in HTML5 platform
Leon Krause
2019-02-23
1
-1
/
+2
*
Add comments to javascript wrapper parts.
Zaven Muradyan
2018-10-15
1
-0
/
+3
*
Merge pull request #18765 from eska014/enginejs-extalt
Rémi Verschelde
2018-05-10
1
-2
/
+15
|
\
|
*
Accept non-default main packs in engine.js startGame()
Leon Krause
2018-05-10
1
-1
/
+5
|
*
Add Engine.setWebAssemblyFilenameExtension()
Leon Krause
2018-05-10
1
-1
/
+10
*
|
Fix keyboard focus lock-out with HTML5 canvas in iframe
Leon Krause
2018-05-10
1
-0
/
+4
|
/
*
Fix engine.js startGame() when loading from directory
Leon Krause
2018-03-27
1
-3
/
+14
*
Allow custom path when using engine.js preloadFile() with URL
Leon Krause
2018-03-27
1
-3
/
+3
*
Fix engine.js preloadFile() with directories
Leon Krause
2018-03-27
1
-3
/
+13
*
Expose Emscripten libs to engine.js discreetly
Leon Krause
2018-03-27
1
-2
/
+5
*
Fix typo in engine.js
Leon Krause
2018-03-16
1
-2
/
+2
*
Check only for WebGL 1.0, move test to HTML file
Leon Krause
2018-03-15
1
-12
/
+14
*
Initialize WebGL context in OS
Leon Krause
2018-01-07
1
-3
/
+7
*
Change HTML5 start-up API
Leon Krause
2017-11-19
1
-59
/
+105
*
Remove asm.js support from HTML5 platform
Leon Krause
2017-11-18
1
-53
/
+6
*
Use primary WebAssembly.instantiate overload
Leon Krause
2017-10-02
1
-3
/
+3
*
HTML5 start-up overhaul
Leon Krause
2017-09-11
1
-0
/
+366