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authorpattlebass <49322676+pattlebass@users.noreply.github.com>2022-07-27 15:35:01 +0300
committerpattlebass <49322676+pattlebass@users.noreply.github.com>2022-07-27 22:54:41 +0300
commit130e715ab9a86c7363424e25df85e68ab52e85ec (patch)
tree2c2baae8a108b3ca39d20c50948923e3efe0b73b /platform/javascript/godot_js.h
parent47edfa876908408828cd3b120b32e274d646ab8b (diff)
downloadredot-engine-130e715ab9a86c7363424e25df85e68ab52e85ec.tar.gz
HTML5: Add support for `Input.vibrate_handheld()`
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r--platform/javascript/godot_js.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 567b491336..1dce8035a6 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -58,6 +58,7 @@ extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p
extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
+extern void godot_js_input_vibrate_handheld(int p_duration_ms);
// Input gamepad
extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));