diff options
author | pattlebass <49322676+pattlebass@users.noreply.github.com> | 2022-07-27 15:35:01 +0300 |
---|---|---|
committer | pattlebass <49322676+pattlebass@users.noreply.github.com> | 2022-07-27 22:54:41 +0300 |
commit | 130e715ab9a86c7363424e25df85e68ab52e85ec (patch) | |
tree | 2c2baae8a108b3ca39d20c50948923e3efe0b73b /platform/javascript/godot_js.h | |
parent | 47edfa876908408828cd3b120b32e274d646ab8b (diff) | |
download | redot-engine-130e715ab9a86c7363424e25df85e68ab52e85ec.tar.gz |
HTML5: Add support for `Input.vibrate_handheld()`
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r-- | platform/javascript/godot_js.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 567b491336..1dce8035a6 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -58,6 +58,7 @@ extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y)); extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords); extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]); +extern void godot_js_input_vibrate_handheld(int p_duration_ms); // Input gamepad extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid)); |