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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-10 16:22:48 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-11 07:56:10 +0100
commit3366122e1aecf46c668e47d8c40041b53d247dc0 (patch)
tree54b9ed59bffc96bf32fe78f2ef522a008c630957 /platform/javascript/godot_js.h
parente9e2dedb7639d57cea9d4764efdf292a5154b86e (diff)
downloadredot-engine-3366122e1aecf46c668e47d8c40041b53d247dc0.tar.gz
[HTML5] Handle contextmenu, webglcontextlost internally.
This way they are automatically cleaned up when the engine exits, landing a hand to browsers garbage collectors.
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r--platform/javascript/godot_js.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 0006848756..e8f41d4cae 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -86,6 +86,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+extern void godot_js_display_setup_canvas();
#ifdef __cplusplus
}
#endif