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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-04-06 12:46:33 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-04-06 12:57:24 +0200 |
commit | 34fd48f68d3c0e9ca60468ca4befb1a67d57fdf7 (patch) | |
tree | af871bf371c2d36104d63158ae39c1b35649f284 /platform/javascript/godot_js.h | |
parent | 45f0b5db2847debacf24e4ca962338b237af19ae (diff) | |
download | redot-engine-34fd48f68d3c0e9ca60468ca4befb1a67d57fdf7.tar.gz |
[HTML5] Implement WebGL fallback.
According to project settings and when WebGL2 is not available.
This does nothing in current master, as we have no rendering yet!
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r-- | platform/javascript/godot_js.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 4448a35670..8927a83cb3 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -71,6 +71,7 @@ extern int godot_js_display_fullscreen_exit(); extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y); extern void godot_js_display_window_title_set(const char *p_text); extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len); +extern int godot_js_display_has_webgl(int p_version); // Display clipboard extern int godot_js_display_clipboard_set(const char *p_text); |