summaryrefslogtreecommitdiffstats
path: root/platform/javascript/godot_js.h
diff options
context:
space:
mode:
authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-04-06 12:46:33 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-04-06 12:57:24 +0200
commit34fd48f68d3c0e9ca60468ca4befb1a67d57fdf7 (patch)
treeaf871bf371c2d36104d63158ae39c1b35649f284 /platform/javascript/godot_js.h
parent45f0b5db2847debacf24e4ca962338b237af19ae (diff)
downloadredot-engine-34fd48f68d3c0e9ca60468ca4befb1a67d57fdf7.tar.gz
[HTML5] Implement WebGL fallback.
According to project settings and when WebGL2 is not available. This does nothing in current master, as we have no rendering yet!
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r--platform/javascript/godot_js.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 4448a35670..8927a83cb3 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -71,6 +71,7 @@ extern int godot_js_display_fullscreen_exit();
extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
extern void godot_js_display_window_title_set(const char *p_text);
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
+extern int godot_js_display_has_webgl(int p_version);
// Display clipboard
extern int godot_js_display_clipboard_set(const char *p_text);