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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-01-30 11:35:03 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-02-19 05:12:32 +0100 |
commit | 65abf94675fbd7fddf8b3350efd15507ed3fb76a (patch) | |
tree | 1a7e0f39b69bc071fb6da2c048440549e06e5348 /platform/javascript/godot_js.h | |
parent | 2972ea32297adfd9cc08c81dd85339679365f52e (diff) | |
download | redot-engine-65abf94675fbd7fddf8b3350efd15507ed3fb76a.tar.gz |
[HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.
Use `None` if you want to control the canvas size with custom JavaScript
code.
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r-- | platform/javascript/godot_js.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 81443de7a2..5aa8677a54 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -40,7 +40,6 @@ extern "C" { // Config extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max); extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max); -extern int godot_js_config_canvas_resize_policy_get(); // OS extern void godot_js_os_finish_async(void (*p_callback)()); @@ -61,10 +60,15 @@ extern int godot_js_display_is_swap_ok_cancel(); // Display canvas extern void godot_js_display_canvas_focus(); extern int godot_js_display_canvas_is_focused(); -extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y); // Display window -extern void godot_js_display_window_request_fullscreen(); +extern void godot_js_display_desired_size_set(int p_width, int p_height); +extern int godot_js_display_size_update(); +extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y); +extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y); +extern int godot_js_display_fullscreen_request(); +extern int godot_js_display_fullscreen_exit(); +extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y); extern void godot_js_display_window_title_set(const char *p_text); extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len); @@ -88,7 +92,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3 extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out); extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text)); extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec)); -extern void godot_js_display_setup_canvas(); +extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen); #ifdef __cplusplus } #endif |