summaryrefslogtreecommitdiffstats
path: root/platform/javascript/godot_js.h
diff options
context:
space:
mode:
authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-12 10:50:02 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-12 12:01:44 +0100
commit6cff589b5bd483b563fe465bde74ca94902aab41 (patch)
treeaf9eec5b24ba8c299d9d665f1a9934d2ddde77c3 /platform/javascript/godot_js.h
parente9a25b8552150393db9632fff23c0f60403b987a (diff)
downloadredot-engine-6cff589b5bd483b563fe465bde74ca94902aab41.tar.gz
[HTML5] Detect screen scale and DPI.
`OS.get_screen_scale` will now return the `window.devicePixelRatio` value, `OS.get_screen_dpi` uses CSS media queries to find approximate DPI value for the current display. `OS.get_screen_size` also return the actual screen size (not the CSS pixel size).
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r--platform/javascript/godot_js.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index e8f41d4cae..d2a2fbd6db 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -51,6 +51,7 @@ extern int godot_js_os_execute(const char *p_json);
extern void godot_js_os_shell_open(const char *p_uri);
// Display
+extern int godot_js_display_screen_dpi_get();
extern double godot_js_display_pixel_ratio_get();
extern void godot_js_display_alert(const char *p_text);
extern int godot_js_display_touchscreen_is_available();