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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-09-10 21:46:22 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-10-05 14:15:07 +0200 |
commit | b2d30c725df3cb04f8a5b93455da13f5945d8b4d (patch) | |
tree | dcf7c205548864913406afd43dc67c5abe158640 /platform/javascript/godot_js.h | |
parent | b1c6826b9f84ad564c41a6d1b1e76b09354b8945 (diff) | |
download | redot-engine-b2d30c725df3cb04f8a5b93455da13f5945d8b4d.tar.gz |
[HTML5] Implement mouse/touch/key events in JS library.
This makes us more independent from emscripten libraries, giving us more
control on the application lifecycle.
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r-- | platform/javascript/godot_js.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index d332af2c31..512349180f 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -68,7 +68,6 @@ extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y); extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y); extern int godot_js_display_fullscreen_request(); extern int godot_js_display_fullscreen_exit(); -extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y); extern void godot_js_display_window_title_set(const char *p_text); extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len); extern int godot_js_display_has_webgl(int p_version); @@ -90,6 +89,11 @@ extern int godot_js_display_gamepad_sample_count(); extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard); // Display listeners +extern void godot_js_display_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers)); +extern void godot_js_display_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers)); +extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y)); +extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords); +extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]); extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out); extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text)); extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec)); |