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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-12 13:01:15 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-10-05 14:15:07 +0200
commitc494e442bcc1fab9b31c0031c517ac1375ab1625 (patch)
tree792eb0faacd0081046ee2c64513cf4790a8a52b2 /platform/javascript/godot_js.h
parent204822ed452036f7be8e51d67f624720874abb87 (diff)
downloadredot-engine-c494e442bcc1fab9b31c0031c517ac1375ab1625.tar.gz
[HTML5] Refactor display/input JS library code.
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r--platform/javascript/godot_js.h30
1 files changed, 16 insertions, 14 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 3e0e747b26..8051b270e6 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -50,12 +50,28 @@ extern int godot_js_os_execute(const char *p_json);
extern void godot_js_os_shell_open(const char *p_uri);
extern int godot_js_os_hw_concurrency_get();
+// Input
+extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
+extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
+extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
+extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
+extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
+
+// Input gamepad
+extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
+extern int godot_js_input_gamepad_sample();
+extern int godot_js_input_gamepad_sample_count();
+extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
+extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text));
+extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+
// Display
extern int godot_js_display_screen_dpi_get();
extern double godot_js_display_pixel_ratio_get();
extern void godot_js_display_alert(const char *p_text);
extern int godot_js_display_touchscreen_is_available();
extern int godot_js_display_is_swap_ok_cancel();
+extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
// Display canvas
extern void godot_js_display_canvas_focus();
@@ -84,24 +100,10 @@ extern void godot_js_display_cursor_set_visible(int p_visible);
extern void godot_js_display_cursor_lock_set(int p_lock);
extern int godot_js_display_cursor_is_locked();
-// Display gamepad
-extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
-extern int godot_js_display_gamepad_sample();
-extern int godot_js_display_gamepad_sample_count();
-extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
-
// Display listeners
-extern void godot_js_display_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
-extern void godot_js_display_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
-extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
-extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
-extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen));
extern void godot_js_display_window_blur_cb(void (*p_callback)());
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
-extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
-extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
-extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
// Display Virtual Keyboard
extern int godot_js_display_vk_available();