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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-11-19 16:54:07 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-11-21 14:22:40 +0100
commita82f70ea9f98ed0a602a20f7fe8954f6e4200b25 (patch)
tree75ef59bc0eb696fde867007a4336381b4436a67a /platform/javascript/js/engine/engine.externs.js
parent48049b8d9e3830ddea5c6844997d928871c16d27 (diff)
downloadredot-engine-a82f70ea9f98ed0a602a20f7fe8954f6e4200b25.tar.gz
[HTML5] Libraries refactor for linting.
Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting.
Diffstat (limited to 'platform/javascript/js/engine/engine.externs.js')
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1 files changed, 3 insertions, 0 deletions
diff --git a/platform/javascript/js/engine/engine.externs.js b/platform/javascript/js/engine/engine.externs.js
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+var Godot;
+var WebAssembly = {};
+WebAssembly.instantiate = function(buffer, imports) {};