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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-09-10 21:46:22 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-10-05 14:15:07 +0200 |
commit | b2d30c725df3cb04f8a5b93455da13f5945d8b4d (patch) | |
tree | dcf7c205548864913406afd43dc67c5abe158640 /platform/javascript/js/libs/library_godot_display.js | |
parent | b1c6826b9f84ad564c41a6d1b1e76b09354b8945 (diff) | |
download | redot-engine-b2d30c725df3cb04f8a5b93455da13f5945d8b4d.tar.gz |
[HTML5] Implement mouse/touch/key events in JS library.
This makes us more independent from emscripten libraries, giving us more
control on the application lifecycle.
Diffstat (limited to 'platform/javascript/js/libs/library_godot_display.js')
-rw-r--r-- | platform/javascript/js/libs/library_godot_display.js | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index affae90370..0ad52a690f 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -710,15 +710,6 @@ const GodotDisplay = { GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32'); }, - godot_js_display_compute_position: function (x, y, r_x, r_y) { - const canvas = GodotConfig.canvas; - const rect = canvas.getBoundingClientRect(); - const rw = canvas.width / rect.width; - const rh = canvas.height / rect.height; - GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32'); - GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32'); - }, - godot_js_display_has_webgl__sig: 'ii', godot_js_display_has_webgl: function (p_version) { if (p_version !== 1 && p_version !== 2) { |