summaryrefslogtreecommitdiffstats
path: root/platform/javascript/js/libs/library_godot_display.js
diff options
context:
space:
mode:
authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-10 21:46:22 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-10-05 14:15:07 +0200
commitb2d30c725df3cb04f8a5b93455da13f5945d8b4d (patch)
treedcf7c205548864913406afd43dc67c5abe158640 /platform/javascript/js/libs/library_godot_display.js
parentb1c6826b9f84ad564c41a6d1b1e76b09354b8945 (diff)
downloadredot-engine-b2d30c725df3cb04f8a5b93455da13f5945d8b4d.tar.gz
[HTML5] Implement mouse/touch/key events in JS library.
This makes us more independent from emscripten libraries, giving us more control on the application lifecycle.
Diffstat (limited to 'platform/javascript/js/libs/library_godot_display.js')
-rw-r--r--platform/javascript/js/libs/library_godot_display.js9
1 files changed, 0 insertions, 9 deletions
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index affae90370..0ad52a690f 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -710,15 +710,6 @@ const GodotDisplay = {
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
},
- godot_js_display_compute_position: function (x, y, r_x, r_y) {
- const canvas = GodotConfig.canvas;
- const rect = canvas.getBoundingClientRect();
- const rw = canvas.width / rect.width;
- const rh = canvas.height / rect.height;
- GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
- GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
- },
-
godot_js_display_has_webgl__sig: 'ii',
godot_js_display_has_webgl: function (p_version) {
if (p_version !== 1 && p_version !== 2) {