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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-01-30 11:35:03 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-19 05:12:32 +0100
commit65abf94675fbd7fddf8b3350efd15507ed3fb76a (patch)
tree1a7e0f39b69bc071fb6da2c048440549e06e5348 /platform/javascript/js/libs/library_godot_os.js
parent2972ea32297adfd9cc08c81dd85339679365f52e (diff)
downloadredot-engine-65abf94675fbd7fddf8b3350efd15507ed3fb76a.tar.gz
[HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies: - `None`: Godot window settings are ignored. - `Project`: Godot handles the canvas like a native app (resizing it when setting the window size). - `Adaptive`: Canvas size will always adapt to browser window size. Use `None` if you want to control the canvas size with custom JavaScript code.
Diffstat (limited to 'platform/javascript/js/libs/library_godot_os.js')
-rw-r--r--platform/javascript/js/libs/library_godot_os.js5
1 files changed, 0 insertions, 5 deletions
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
index ef6df17e97..0f189b013c 100644
--- a/platform/javascript/js/libs/library_godot_os.js
+++ b/platform/javascript/js/libs/library_godot_os.js
@@ -91,11 +91,6 @@ const GodotConfig = {
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
},
-
- godot_js_config_canvas_resize_policy_get__sig: 'i',
- godot_js_config_canvas_resize_policy_get: function () {
- return GodotConfig.canvas_resize_policy;
- },
};
autoAddDeps(GodotConfig, '$GodotConfig');